Call of Duty: World at War Multiplayer Weapons
 




Weapons overview
---------------------------------------------------
Player's"Primary Weapon (primary weapons / main weapon)"and"Side Arms (side-arm / mobile weapon)"
   Primary Grenade Standard hand grenade "and"Special Grenade (Special grenade) "can be equipped with one each.
Available, regardless of the weapon, as well as the previous game CoD4 chose camp. Grenade flags however only selected camp
Of what will be equipped with automatically.
-Gun performance is represented in the following five items.

 

Accuracy (Precision) Bullets were aimed at the Center if it falls of precision.
Damage (Damaged) The amount of damage when you hit the target.
Range (Ranged) Bullets reach and minimum damage at long range.
Fire Rate (Rate of fire) Rate of fire. 1 Minute to represent the rounds can be fired in a row.
Mobility (Mobility) Time with the weapon's movement speed and Sprint.
 


-Mobility weapons categories as primary weapons in mobile weapon is identical.
-Player strength is set to "100" usually.
Usually headshot weapon was attack by 40%and sniper rifles (except for the M1 Garand) head, neck, upper fuselage
But 50% added to the damage. Shoot any body parts in an otherwise damage is the same.
-Shotguns are damage to six to eight times at close range shooting. However, other than the shotgun is beyond the range
Minimum damage given the damage done to enemies beyond the range limit in the shotgun is completely to zero.
Suppressor, Flash Hider, sawed-off shotgun to attenuate the effective range.
-PTRS-41's anti-tank rifle in historical fact, but given damage almost tank in WaW multiplayer.
-Can be exchanged their weapons, weapons have fallen during the play picked up in the "F" key. Also already possessed weapon
Or passes on weapons use the same type of bullet can pick only the bullets automatically.
-Instead of zombie mode and Co-op mode is multiplayer, weapon settings in a single campaign.



Weapon ( weapon / Weapon )
-----------------------------------------------------
Weapons are unlocked is combat exp saveXP"" "
Rank"to win increased.
-Weapon damage values expresses the minimum reduced distance from the maximum value it can give.
-Ranged weapons expresses the distance from a distance beginning with power of attenuation power minimization to become.
-Numerical range is for convenience only , different from the real distance. CoD4 container lengths are calculated as 256 m.
-Partial damage is head | neck | upper fuselage | lower torso | limbs that represents.
 


"Bolt-action rifle / Bolt Action Rifles ]
 


 

Springfield / Springfield M1903

Country of origin: United States
 

Winning level: 3

Partial damage ratio:
2.0 | 1.5 | 1.5 | 1.1 | 1.0
When using sniper Scope:
1.5 | 1.5 | 1.5 | 1.1 | 1.0

Attachment: number must kill
Sniper Scope: 0
Bayonet: 25
Rifle Grenade: 75

Shotshell / preliminary rounds: 5 / 25

Possession of Max-bullet: 50 (SP), 60 (MP)

Rate of fire: 69 rpm

3.2 S, reload time: 1.15 + 0.2 xShell (Scope)

Damage value: 100-80 (SP), 50-40 (PC MP), 50 (MP-CS), 70 (the Scope MP)

Range: 1,200 - 2,200 m (SP), 4000 - 5000 m (PC MP), maximum none (MP-CS)

Remark flagship rifle for American forces until the deployment of the M1 Garand 1936 was a 1903 bolt-action supplied beginning.

 


 

Arisaka / type 99 short rifle

Country of origin: Japan
 

Winning level: 4

Partial damage ratio:
2.0 | 1.5 | 1.5 | 1.1 | 1.0
When using sniper Scope:
1.5 | 1.5 | 1.5 | 1.1 | 1.0

Attachment: number must kill
Sniper Scope: 25
Bayonet: 75
Rifle Grenade: 150

Shotshell / preliminary rounds: 5 / 25

Possession of Max-bullet: 50 (SP), 60 (MP), 40 (Scope)

Rate of fire: 60 rpm

Reload 2 s time: 1.15 + 0.2 xShell (Scope)

Damage value: 100-80 (SP), 50-40 (MP), 70 (the Scope MP)

Range: 1000 - 1900 m (SP), 4000 - 5000 m (PC MP), maximum none (MP-CS)

Remarks: Japan troops stationed since 1941, as a successor of the bolt-action type 38 infantry gun service rifle.

 


 

Mosin-Nagant / mosin-nagant M1891/30

Country of origin: USSR
 

Winning level: 21

Partial damage ratio:
2.0 | 1.5 | 1.5 | 1.1 | 1.0
When using sniper Scope:
1.5 | 1.5 | 1.5 | 1.1 | 1.0

Attachment: number must kill
Sniper Scope: 25
Bayonet: 75
Rifle Grenade: 150

Shotshell / preliminary rounds: 5 / 25

Possession of Max-bullet: 50 (SP), 60 (MP), 40 (Scope)

Rate of fire: 60 rpm

Reload 2 s time: 1.15 + 0.2 xShell (Scope)

Damage value: 100-80 (SP), 50-40 (MP), 70 (the Scope MP)

Range: 1000 - 1900 m (SP), 4000 - 5000 m (PC MP), maximum none (MP-CS)

Notes: worked as Soviet flagship rifles the bolt action during the second world war. Excellent accuracy, was used as a sniper rifle.

 


 

Kar98k / 20 mm Karabina 98 k

Country of origin: Germany
 

Winning level: 41

Partial damage ratio:
2.0 | 1.5 | 1.5 | 1.1 | 1.0
When using sniper Scope:
1.5 | 1.5 | 1.5 | 1.1 | 1.0

Attachment: number must kill
Sniper Scope: 25
Bayonet: 75
Rifle Grenade: 150

Shotshell / preliminary rounds: 5 / 25

Possession of Max-bullet: 50 (SP), 60 (MP), 40 (Scope)

Rate of fire: rpm 66

Reload 2 s time: 1.15 + 0.2 xShell (Scope)

Damage value: 100-80 (SP), 50-40 (MP), 70 (Scoped MP)

Range: 1,200 - 2,200 m (SP), 4000 - 5000 m (PC MP), maximum none (MP-CS)

Note: flagship rifles of the Germany military bolt action during the second world war. Karabina Kurz k "guns Cavalry", "short" means.

 


 

PTRS-41 / Simonov PTRS 1941 anti-tank rifle

Country of origin: USSR
 

Winning level: 57

Partial damage ratio:
1.5 | 1.5 | 1.5 | 1.1 | 1.0

Attachments: none
 

Shotshell / preliminary rounds: 5 / 15

Possession of Max-bullet: 55 (SP), 35 (MP)

Rate of fire: 75 rpm

Reload time: 3.5 s

Damage value: 500 (SP), 70 (MP)

Range: no distance attenuation

Note: standard equipment gas operated semi-automatic sniper scope by 5 barreled semi-auto. Anti-tank in historical events, in-game is PvP weapons handling.

 

 This weapon is not allowed on our server

 



[Rifle / Rifles >
 


 

SVT-40 / semiautomatic Tokarev M1940

Country of origin: USSR
 

Winning level: 1

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Flash Hider: 25
Aperture Sight: 75
Telescopic Sight: 150

Shotshell / preliminary rounds: 10 / 50

Possession of Max-bullet: 120

Rate of fire: 1200 rpm

Reload time: 3.23 s

Damage value: 90-50 (SP), 40-30 (MP)

Distance: 1024 - 2400 m (SP), 1500 - 2000 m(MP), 1500 - 2500 m (MP Scope), 500 - 1000 m (Flash Hider MP)

Note: semi-automatic rifle was developed in the Soviet Union semi-auto during the second world war.

 


 

Gewehr 43 / Walther 43 semi-automatic rifle

Country of origin: Germany
 

Winning level: 7

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Suppressor: 25
Aperture Sight: 75
Telescopic Sight: 100
Rifle Grenade: 150

Shotshell / preliminary rounds: 10 / 50

Possession of Max-bullet: 120

Rate of fire: 1200 rpm

Reload time: 3s

Damage value: 100-45 (SP), 40-30 (MP)

Distance: 1024-2400 m(SP), 1,500 - 2,000 m (MP), 500 - 1000 m (Suppressor MP)

Note: semi-auto adopted in 1943 Walther's semi-automatic rifle.

 


 

M1 Garand / M1 Garand

Country of origin: United States
 

Winning level: 17

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0
When using sniper Scope:
1.5 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Flash Hider: 25
Bayonet: 75
Sniper Scope: 100
Rifle Grenade: 150

Shotshell / preliminary rounds: 8 / 56

Max holder elastic: 128 (SP), 120 (MP)

Rate of fire: rpm 444

Reload time: 1.65 s, 3.4 s (ammo is)

Damage value: 68-50 (SP), 45-35 (MP), 70 (Sniper Scope MP)

Distance: 1024-2400 m(SP), 1,500 - 2,000 m (MP), 500 - 1000 m (Flash Hider MP)

Note: semi-automatic rifle semi-auto breakthrough clip fed formula.

 


 

Stg-44 / design StG44 assault rifle

Country of origin: Germany
 

Winning level: 37

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Flash Hider: 25
Aperture Sight: 75
Telescopic Sight: 150

Shotshell / preliminary rounds: 30 / 60

Possession of Max-bullet: 180 (SP), 120 (MP)

Rate of fire: rpm 535

Reload time: 2.45 s

Damage value: 100-70 (SP), 30-20 (MP)

Distance: 1024-2400 m(SP), 1,500 - 2,000 m (MP), 500 - 1000 m (Flash Hider MP)

Note: lightweight automatic rifle became the prototype of the flute contemporary assault rifle.

 


 

M1A1 Carbine / M1A1 carbine

Country of origin: United States
 

Winning level: 65

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Flash Hider: 25
Aperture Sight: 75
Bayonet: 100
Box Magazine: 150

Shotshell / preliminary rounds: 15 / 75, 30 (Box)

Possession of Max-bullet: 120 (SP), 150 (MP)

Rate of fire: 1200 rpm

Reload time: 2.9 s, 3.1 s (Box)

Damage value: 68-50 (SP), 40-30 (MP)

Distance: 1024-2400 m(SP), 1,500 - 2,000 m (MP), 500 - 1000 m (Flash Hider MP)

Note: developed as a semi-auto noncommissioned officer for a strong self defense firearms.

 



[ Sub Machine Guns / submachine gun]
 


 

Thompson / Thompson M1 submachine gun

Country of origin: United States
 

Winning level: 1

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Suppressor: 25
Aperture Sight: 75
Round Drum: 150

Shotshell / preliminary rounds: 20 / 60, 40 (Drum)

Possession of Max-bullet: 180 (MP), 80 (Drum)

Rate of fire: 750 rpm

Reload time: 2.1 s, 3.1 s (Drum)

Damage value: 120-80 (SP), 40-20 (MP)

Range: 800-1800 m(SP), 750 - 1000 m (MPS) 350 - 700 m (Suppressor MP)

Note: submachine gun fired the.45 caliber bullet powerful flute. Was famous as gangster hangouts, mass produced with the participation of the United States as a military.

 


 

MP40 / Elma ' belke, submachine gun, MP40

Country of origin: Germany
 

Earn level 10

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Suppressor: 25
Aperture Sight: 75
Dual Magazine: 150

Shotshell / preliminary rounds: 32 / 64, 64 (Dual)

Possession of Max-bullet: 192

Rate of fire: rpm 535

Reload time: 2.3 s, 2.6 s (Dual)

Damage value: 100-60 (SP), (PC MP) 40-29, 50-29 (MP-CS)

Range: 800-1800 m(SP), 750 - 1000 m (MPS) 350 - 700 m (Suppressor MP)

Note: submachine gun was used in the flute World War II in Germany. Planned cost reductions by using plastic and steel stampings.

 


 

Type 100 / type 100 submachine gun

Country of origin: Japan
 

Winning level: 25

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Suppressor: 25
Aperture Sight: 75
Box Magazine: 150

Shotshell / preliminary rounds: 30 / 60, 60 (Box)

Possession of Max-bullet: 160 (SP), 240 (MP)

Rate of fire: 750 rpm

Reload time: 2.25 s, 2.6 s (Box)

Damage value: 100-60 (SP), 40-20 (MP)

Range: 800-1800 m(SP), 750 - 1000 m (MPS) 350 - 700 m (Suppressor MP)

Note: submachine gun into the flute World War II Japan army. Reduce the number of deployed but was not affecting the situation.

 


 

 PPS-41 / PPS-41  submachine gun

Country of origin: USSR
 

Winning level: 53

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Aperture Sight: 75
Round Drum: 150

Shotshell / preliminary rounds: 35 / 70, 70 (Drum)

Possession of Max-bullet: 355 (SP), 210 (MP)

Rate of fire: 1250 rpm

Reload time: 2.3 s, 2.5 s (Drum)

Damage value: 100-60 (SP), 22-14 (MP)

Range: 800 - 1500 m (SP), 750 - 1000 m (MP)

Note: the flute world during World War II Soviet representative to submachine guns. From the shape of the drum magazine with the nickname "balalaika" or "mandolin".

 



"Shot Guns / shotguns >
 


 

M1897 Trench Gun / shotgun for Winchester M1897

Country of origin: United States
 

Winning level: 2

Partial damage ratio:
1.0 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Grip: 25
Bayonet: 75

Shotshell / preliminary rounds: 6 (SP), 4 / 16 (MP)

Possession of Max-bullet: 60 (SP), 40 (MP)

Rate of fire: slow

Reload time: 0.9 s + 0.6 xShell + 1.5 s

Damage value: 60-15 x 8 (480-15) (SP), 30-10 (240-10) x 8 (MP)

Range: 256 - 800 m (SP), 300 - 600 m (MP)

 


 

Double-Barreled Shotgun / Remington shotgun M1889

Country of origin: United States
 

Winning level: 29

Partial damage ratio:
1.0 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Grip: 25
Sawed-Off Shotgun: 75

Shotshell / preliminary rounds: 2 / 18

Possession of Max-bullet: 60 (SP), 40 (MP)

Rate of fire: 212 rpm

Reload time: 2.65 s (each shell)

Damage value: 200-15 x 8 (1600-120) (SP), 40-15 x 8 (320-120) (MP), 45-20 x 8 (360-160) (MP Sawn-Off)

Range: 256-800 m(SP), 400 - 500 m (MP) 300 - 400 m (MP Sawn-Off)

 



"Machine Guns / machine gun >
 


 

The type 99 / type 99 light machine gun

Country of origin: Japan
 

Winning level: 1

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25
Bayonet: 75

Shotshell / preliminary rounds: 32 (SP), 30 / 60 (MP)

Possession of Max-bullet: 192 (SP), 120 (MP)

Rate of fire: 625 rpm

Reload time: 3.75 s

Damage value: 100-85 (SP), 45-33 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Note: fully automatic light machine gun was adopted officially in 0/2598 Japan army. Bayonet, not melee fighter in the historical, was installed as ballast (weights).

 


 

BAR / Browning m1918 Browning automatic rifle

Country of origin: United States
 

Winning level: 4

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25
 

Shotshell / preliminary rounds: 20 / 60

Possession of Max-bullet: 140 (SP), 120 (MP)

Rate of fire: 375 rpm

Reload time: 2.75 s

Damage value: 100-85 (SP), 45-35 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Note: two-legged flute John M Browning design with machine guns. The ideological production became the Squad automatic weapon of the modern founder.

 


 

DP-28 /

Country of origin: USSR
 

Winning level: 13

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25

Shotshell / preliminary rounds: 47 / 47

Possession of Max-bullet: 192 (SP), 141 (MP)

Rate of fire: rpm 469

Reload time: 3.3 s

Damage value: 100-85 (SP), 45-35 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Note: light machine gun developed in the Soviet Union the flute after the first world war. 47 Rounds into a unique disc-shaped magazines is the strong point.

 


 

MG42 / gross vs MG 42 machine gun

Country of origin: Germany
 

Winning level: 33

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25

Shotshell / preliminary rounds: 125 (SP), 50 / 100 (MP)

Possession of Max-bullet: 500 (SP), 300 (MP)

Rate of fire: 937 rpm

Reload time: 3 s (SP), s 6 (MP, NZ)

Damage value: 130-90 (SP), 30 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Notes: Germany boasts fire 1200 rounds per minute flute GPMG. Called "Hitler's table saws" from firing sound and feared Allied soldiers.

 


 

FG42 / Rheinmetall FG42 automatic rifle

Country of origin: Germany
 

Winning level: 45

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25
Telescopic Sight: 75

Shotshell / preliminary rounds: 32 (SP), 20 / 60 (MP)

Possession of Max-bullet: 192 (SP), 120 (MP)

Rate of fire: 937 rpm

Reload time: 2.4 s

Damage value: 100-85 (SP), 30-22 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Remarks: Germany developed flute paratrooper airborne forces general purpose rifle. Airborne operation would interfere, superseded the StG44.

 


 

Browning M1919 / M1919 Browning machine gun

Country of origin: United States
 

Winning level: 61

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachment: number must kill
Bipod: 25

Shotshell / preliminary rounds: 125 (SP), 50 / 100 (MP)

Possession of Max-bullet: 500 (SP), 300 (MP)

Rate of fire: 625 rpm

Reload time: 6s, 6.4 s (Mid-Mag)

Damage value: 130-90 (SP), 40 (MP)

Distance: 1024 - 2400 m (SP), 1,500 - 2,000 m (MP)

Note: fully automatic heavy machine guns adopted by American forces in 1919. Mounted squad support but jeeps and tanks, aircraft, such as widely used.

 



"Side Arms / weapons mobile >
 


 

Nambu / -10-4 yr gun

Country of origin: Japan

Winning level: 1

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachments: none
 

Shotshell / preliminary rounds: 8 / 24
 

Possession of Max-bullet: 80 (SP), 64 (MP)

Rate of fire: 1200 rpm

Reload time: 1.7 s

Damage value: 140-30 (SP), 40-20 (MP)

Distance: 384 - 1200 m (SP), 250 - 500 m (MP)

Note: Japan army pistol model with a Luger P08 pistol semi-auto Germany.

 


 

Walther P38 / Walther P38

Country of origin: Germany
 

Winning level: 2

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachments: none

Shotshell / preliminary rounds: 8 / 24

Possession of Max-bullet: 80 (SP), 64 (MP)

Rate of fire: 1200 rpm

Reload time: 2.1 s

Damage value: 140-30 (SP), 40-20 (MP)

Distance: 384 - 1800 m (SP), 250 - 500 m (MP)

Remark: elaborate a semi-Auto setting and a harsh environment in Russia became ADA.

 


 

Colt M1911 / shortly after.

Country of origin: United States
 

Winning level: 3

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachments: none

Shotshell / preliminary rounds: 8 / 24

Possession of Max-bullet: 80 (SP), 64 (MP)

Rate of fire: 1200 rpm

Reload time: 1.9 s

Damage value: 140-30 (SP), 40-20 (MP)

Distance: 384 - 1800 m (SP), 250 - 500 m (MP)

Note: semi-auto pistol was adopted in 1911, American.

 


 

TT-33 Tokarev / TT-33 Tokarev

Country of origin: USSR
 

Winning level: 21

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachments: none

Shotshell / preliminary rounds: 8 / 24

Possession of Max-bullet: 80 (SP), 64 (MP)

Rate of fire: 1200 rpm

Reload time: 2.25 s

Damage value: 140-30 (SP), 40-20 (MP)

Distance: 384 - 1800 m (SP), 250 - 500 m (MP)

Note: number of semi auto parts was superior productivity and durability P38 half.

 


 

.357 Magnum / Smith & Wesson M27

Country of origin: United States
 

Winning level: 49

Partial damage ratio:
1.4 | 1.0 | 1.0 | 1.0 | 1.0

Attachments: none

Shotshell / preliminary rounds: 6 / 18

Possession of Max-bullet: 80, 42 (SP, MP) (NZ)

Rate of fire: 1200 rpm

Reload time: 3s

Damage: 50-30

Range: 350-1200 m

Note: use the powerful revolver double action.357 Magnum rounds.

 



"Weapons can be equipped with the Perk / Weapons from Perks >
 


 

Satchel Charge / packing bombs

Country of origin: United States
 

Winning level: 1

Equipment: 2

Maximum equipment: 2 (MP)

Equipped with the remote initiation ceremony package two bombs in Perk1 "Satchel Charge x 2'. And explode straight two shots against the tanks can be destroyed with one blow.
[5] Key will throw in right click and left-click or press [F] key two times detonated immediately.

 


 

M9A1 Bazooka / M9 Bazooka

Country of origin: United States

Winning level: 2

Shotshell / preliminary rounds: 1 / 1
 

Possession of Max-bullet: 2 (MP)

X "M9A1 Bazooka 2 Perk1" by Bazooka anti-tank weapons to equip. Number of cannonballs is 2.
Depending on where you hit, hit about two shots could bury the tank.
Choose the Bazooka in the [5] key, to fire in a left click.

 


 

Bouncing Betty / jumping mines

Country of origin: Germany
 

Winning level: 24

Equipment: 2

Maximum equipment: 2 (MP)

To equip anti-personnel jumping two mines in Perk1 "Bouncing Betty x 2'.
Enemy passes near bounce about 1.5 meters into the air and exploded, spreading the ball. Flag icon appears on mine have put our ally.
[5] Key will install the left click.

 


 

M2 Flamethrower / M2 flamethrower

Country of origin: United States
 

Winning level: 65

Number of magazine capacity: infinite ( overheating and )

Ranged: 12 feet

Damage value: 50/0.2 every second (MP), 50 (SP), 30 (Zombie) damage from fire with body +

Equipped with "Perk1 M2 Flamethrower". Select flame thrower in the [5] key, to fire in a left click. To overheat temporarily unavailable.

 



"Primary Grenade / grenade standard >
 

Frag

Mark II hand grenade (U.S.),RGD-33 (Russia),M24 grenade (Germany) and type 97 hand grenade (Sunday)

Equipment number: 1 (MP), (Primary Grenade x2 MP) 2

Maximum equipment: 4 (SP), 2 (MP)

Damage value: 200-50 (SP), 300-10 (MP)

Throwing distance: 250 m

A standard grenade. Pull out the pins approximately four seconds after the burst and scatter debris around. Can throw back grenades and foe has fallen, picks up. Winning level: 1

 


 

N 74 ST

No.74 sticky grenades

Equipment number: 1 (MP), (Primary Grenade x2 MP) 2

Maximum equipment: 4 (SP), 2 (MP)

Damage value: 249-25

Throwing distance: 180 m

Hand made in England anti-tank grenades, called "Common name Sticky bomb (sticky bomb / sticky bomb)". And clinging to explode after 1.5 seconds. Valid for the vs infantry. Winning level: 1

 


 

Molotov Cocktail

Molotov cocktail

Equipment number: 1 (MP), (Primary Grenade x2 MP) 2

Maximum equipment: 4 (SP), 2 (MP)

Damage value: 200-50 (SP), 150-30 (MP)

Throwing distance: 180 m

So-called Molotov cocktails. Bump and a hardened incendiary grenades made from raw materials such as gasoline burn range. Earn level 10

 



[ Special Grenade / grenade special >


 

Smoke

Smoke bomb

Equipment number: 1 (MP)

Maximum equipment: 4 (SP), 1 (MP)

Damage: 15 (for direct impact)

Throwing distance: 250 m

Put the white smoke by the time constant enemy. Sheer practicality, compared to CoD4 smoke bombs, smoke will disappear soon. Winning level: 1

 


 

Tabun Gas

Toxic gas grenades

Equipment number: 1 (MP), 3 (Special Grenade x3 MP)

Maximum equipment: 4 (SP), 3 (MP)

Damage: 15 (for direct impact)

Throwing distance: 250 m

Sprinkle the nerve gas tabun. Equivalent to CoD4, MW2 militamen.
While undergoing the effects of a slow wandering, soaked through the screen. Powerless can equip 'Perk2 Gas Mask"effect. Winning level: 1

 


 

Signal flare

Signal tube

Equipment number: 1 (MP), 3 (Special Grenade x3 MP)

Maximum equipment: 4 (SP), 3 (MP)

Damage: 15 (for direct impact)

Throwing distance: 250 m

Intense light with Rob enemy vision. The equivalent of flash bang CoD4 and MW2.
Powerless can equip "Perk2 Shades" effect. Winning level: 1

 






Attachment ( attachment / Equipment included )
-----------------------------------------------------
-'Attachment(attachment)' is in comes equipped with weapon and increase their performance.
-Can equip only one attachment primary weapon in World at War.
Attachment set per weapon conditions '
Weapon Challenges' to maximize available.


[ Attachment
/ Attachment >

Sniper Scope
Sniper scope

Sniper scope

Damage value: 50 → 70 (40% increase)

Range: no distance attenuation

X 2 magnification telephoto Gunsight. With the bolt-action rifle and snipe enemies from a distance. You can hold your breath a few seconds with the Breath Hold "Shift" key and stop image stabilization. You add this attachment, damage "70" in all rifle and no more power due to the distance attenuation. Also different weapons represent change.

Available weapons: M1 Garand / bolt-action rifle General (PTRS-41 pre-installed)

Sniper scopes are not allowed on our

 server.

 

Telescopic Sight
Telescopic site

Telescopic site

X1.25 magnification telephoto Gunsight. Attached to the semi-automatic rifle and Snipe the medium-range target. Equivalent to the ACOG scope for CoD4 and MW2.
Slight camera shake is aimed sniper scope to hold your breath, not minimize.

Available weapons: SVT-40/Gewehr 43 / STG-44 / FG42

 

Aperture Sight
Apache site

Apache site

Gunsight mounted rifles or submachine gun round. No zoom capability. The equivalent of red dot site for CoD4 and MW2.
(Sighting device of this type were generally WW2 at the time, as for aircraft machine gun or infantry firearms using questionable pretty)

Available weapons: General (except for the M1 Garand) rifle General / submachine gun

 

Bipod
( bipod

Two-legged frame

Bipod mounted machine gun stock frame. Minimize the recoil of firing. Secures the window frame and ground key Use "[F]", can be used as installation type machine gun. The PC version is 1.4 became the specifications cannot be established when humbled fight against glitches than the patch.

Available weapons: machine gun on the General

 

Grip
(Grip)

Fore grip

Attach to the bottom of the shotgun Buttstock and reduce recoil during firing.
Perk1 to occupy.

Available weapons: shotguns General

 

Sawed-Off Shotgun
Sawed-off shotgun

Short-barreled shotguns

Damage value: 40 > 45 (10% increase)

Range: 400 > 300 m (25% reduction)

Truncated short barreled shotgun. Increase the lethal shorter effective range. However, since originally Not Uchiawa distance in the shotgun, no problem would have.

 

Available weapons: a Double Barreled Shotgun

Suppressor /
Flash Hider
( / suppressor
Flash Hider )

Flash Hider / suppressor

Damage value: no change

Range: 25-40% reduction

Noise reduction equipment. With minimal noise during firing and fire and difficult to 見付かり position of their enemies.
Shorter effective range than firing guns disappear in your red dot enemies on the mini-map.

Available weapons: rifle General / submachine gun General (except PPS-41)

 

Round Drum /
Dual Magazine /
Box Magazine
( round drum /
Dual magazine /
Box magazine )

Minimum of two disc-shaped ammunition / ammunition / ammunition boxes

To change one, including submachine gun ammunition, 2 x 1 magazine around hard-hitting. Slow reload time slightly.
 

Available weapons: M1A1 / submachine gun on the General

 

Bayonet
(Bayonet)

Bayonet

Damage value: 200 (SP), 135 (MP)

Distance: 6 feet

Installing a bayonet tip of the rifle. Attack with Melee Attack "[V]" key. Long reach than a knife and demonstrate an unparalleled strength in a dogfight. Jump to 1.4 patch than in the PC version no longer available in the. Video _1

Available weapons: M1A1/M1897 Trench Gun/Type: 99 / bolt-action rifle General (except PTRS-41)

 

Rifle Grenade
( grenades

Grenades / grenade rifle

Attached w / rifle muzzle and radiated away muzzle-loading gases. Possession quantity is 2. Installed w / Rifle Grenade "[5]" key in the disconnect w / a "Switch Weapon Wheel Down" key. Perk1 to occupy.

Available weapons: Gewehr 43 / M1 Garand / bolt-action rifle General (except PTRS-41)

Rifle Granade are not allowed on our

server.