____________________________________________________________________ *********************** The Elder Scrolls IV *********************** *************************** - OBLIVION - *************************** ***************************** BETHESDA ***************************** -------------------------------------------------------------------- Mod Name: Ayleid Sanctuary HT Version: 1.2 Author: Ceano Contact: ceano@home.se ____________________________________________________________________ Thanks To: -------------------------------------------------------------------- Bethesda: for this great game "OBLIVION". Phoenix T'ril: Original author of "Ayleid Sanctum Home Mod". ____________________________________________________________________ Description: -------------------------------------------------------------------- This is a remake of "Phoenix T'ril Ayleid Sanctum Home v1.2" mod. Adds the Ayleid Sanctuary just outside Imperial City, you find it to the right when you leave the city a bit further away then Shady Sam. On the table in the throne room you find a book that adds a spell to your list so that you can teleport back home, in the hallway you find a activator (Nocturnal statue) that teleports you back from the last place you teleported back home to the sanctuary. I have also added path grids so if you have companions they dont stumble over things. Some people may think it is an odd place to place the "Sanctuary", but the "White Gold Tower" in Imperial City is built on a sacred Ayleid place. It's all in the LORE. There is storage containers for every weapon, armor, arrow, staff, clothes, gems, ingredient and a lot more. (The mannequins in the screen shots is not from this mod) (The screen shots is taken with my mod Ayleid Ruins) ____________________________________________________________________ Version History: -------------------------------------------------------------------- 1.2 - Two duplicate banners in the armory removed. - Two banners in the armory rotated to face the right direction. - Activator pillars grounded in armory and alchemy. 1.1 - Grounded the floating rugs and furniture. - Changed the activator in the hallway to a "Nocturnal" statue. 1.0 - First Release. ____________________________________________________________________ Installation: -------------------------------------------------------------------- Copy all files to your Oblivion/Data folder, activate the esp/mod in the "Data Files" list when you start the game or in OBMM. If you have any previous version installed, just overwrite exciting files with the new ones. I have tested to update in this way, and everything worked just fine for me. ____________________________________________________________________ Issues / Conflicts: -------------------------------------------------------------------- Is not compatible with Phoenix T'ril's "Ayleid Sanctum Home Mod". The plug-in should not invalidate your old saved games. But I make no guarantee, like when using any new plug-in, it is highly recommended that you make a backup of your saved game. ____________________________________________________________________ How to Uninstall: -------------------------------------------------------------------- Deactivate the mod in "Data Files" or in OBMM, and remove the files from your Oblivion/Data folder. ____________________________________________________________________ Permissions / Legal Stuff: -------------------------------------------------------------------- If you want to use this in your mod, contact me and the original authors for permission. ____________________________________________________________________ Contact Information: -------------------------------------------------------------------- Ceano ceano@home.se ____________________________________________________________________