Batsugun is one of those games where you've got firepower, and lots of it, and still the enemies are just as tough to take out. The entire screen fills up with every shot, but the aliens have learned a trick or two and replies with the same coin. Avoiding enemy shots turns out to be a game of finding the holes in the enemy attack and go there. Other games do this for bosses, but Batsugun does it for most enemies!
Batsugun is more character based than the average shooter, this is maybe a way to get more personality into the game like many fighting games. The game doesn't have any pickups, but a "experience" system where you are awarded experience points for the enemies you kill, marked as '+1' and other numbers when you kill the enemies (see screenshot) which increase your firepower.
You only need to complete the game once to get the ending, which is a first for Toaplan. Usually you must play through the game twice.
"BATSUGUN" means "preeminence", "predominace", "by far the best"
"BATSU" means "dominant", "outstanding" or "excel"
"GUN" is originaly "group" or "brigade", but also means "common level".
"BATSU" also means a cross (X) mark, so there's an "X" under the logo of Batsugun.
Music composed by Yoshitatsu Sakai.
Click here for the Background Story, or Character information.
Unfortunately, the emulated version I play is not functioning very well, the transparency are missing, so many enemies are hidden by gameplay layers but luckily the guy responsible for it (Quench) is a priority-bit finder extraordinaire so I assume this will be fixed very soon.
(Following info from Shooting Star, translated by Fujix, edited by Carl)
How to Play:
You play through 5 stages with an 8-direction joystick and 2 buttons (shoot and bomb). "Power Up" and "Bomb" items appear when you destroy an item carrier that appears throughout the game, various bonus items appear when you destroy certain enemies, buildings, and boxes on the ground. During the game, your ship's power increases as you destroy enemies.
The gun has 3 levels and each level has 5 steps. You can increase the step of the current level by taking items, but the level goes up by experience points (a gauge displayed the bottom of the screen).
Bomb () works immediately when you push the bomb button. When the game is in 2-player mode, and both players use bombs simultaneously, they pack a punch three times as much as a single bomb. You can keep up to 7 bombs.
Bonus items are named "Victory". Big Victory items () are worth 1000 pts, small ones () are worth 500 pts. When you clear each stage, you get a bonus.
Stage requirements for Pig Batteries (If you are close to the pig head, 110 points are added every 1/60 sec):
STAGE 2 Destroy the control tower beside the flight strip pressing the lever to upper right, right, and lower right.
STAGE 3 Destroy the center core where some batteries are connected and scrolling speed slows down, pressing the lever to lower left, low, lower right.
STAGE 5 Destroy the building on the left side immedeately after the stage starts pressing the lever to upper left, left, and lower left. Two pigs appear here.
Stage Requirements for stage bonuses:
STAGE 2 Destroy enemy ships while you are on the flight strip. (It's too late after you take off.)
STAGE 4 When you are fight against the boss, you leave tanks not to destroy. And then, when the color of tanks changed, clear them all up with a bomber.
STAGE 5 Keep enemies alive on the moving floor until the floor stops.