______________________________________________________________________________________ S.T.A.L.K.E.R. - Call of Pripyat * * * Ceano's Mod - Call from Pripyat (CfP) v10 -------------------------------------------------------------------------------------- Author: Ceano Contact: ceano@home.se Mod Acquire: Stalker Call of Pripyat Game version: 1.6.02 CfP Mod version: 10 Recommendation: Play in "Master" difficulty Credit list: See "In Game" Credits ______________________________________________________________________________________ IMPORTANT: -------------------------------------------------------------------------------------- 1. You can "NOT" use an old vanilla or CfP, a new game is needed or some weird stuff will happen and the game will surly crash at some point. 2. You can "NOT" overwrite any of my files with files from another mod, that will surly brake something and can also crash the game! 3. All add-ons that comes with my mod CfP is edited to work with my mod, they can not be used separately or with other mods. ______________________________________________________________________________________ Installation (Important!): -------------------------------------------------------------------------------------- First of all remove any previous version of my mod "CfP",.... go to your Stalker game Dir and delete the "gamedata" folder. then.... 1. Extract the (rar) file to any location. 2. Run the Ceanos-CfP installer. 3. Install to your Stalker Game Dir. 4. Install any add-on that you want, located in the folder "Optional". (Avoid the "fallout" option for AtmosFear 2.1 because I think others reported ctd after a fresh install with that option). 5. Play the game! NOTE: Remember to edit the file "fsgame.ltx" located in your Stalker game Dir, change... $game_data$ = false| true| $fs_root$| gamedata\ to... $game_data$ = true| true| $fs_root$| gamedata\ ______________________________________________________________________________________ About CfP: -------------------------------------------------------------------------------------- This is my mod that changes game play & game visuals, the Zone is harder and more hostile but still follows the true story and environment...it also gives you some better RPG features and feeling then vanilla CoP. ______________________________________________________________________________________ Content / Features: -------------------------------------------------------------------------------------- * New starting time, instead of 09.00 you now arrive in Zaton at 21.00 * Actor tweaks * Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers" * New starting gear GEAR: - Headlamp - Binoculars - Military Knife - 1 silencer - Simple detector - PDA - Identitycard - Bolts (unlimited) OUTFIT: - Standard issue military overcoat WEAPONS: - 3 RGD grenades - MP5 with ammo, 9x19 fmj - Honorary PMm with ammo, 9x18 fmj MEDIC's: - 5 Bandages - 4 Anti-radiation drugs - 3 First-aid kit FOOD: - 5 Bread Loafs - 4 Diet sausages - 3 Tourist's Breakfast cans - 2 Water cans - 2 Cossacks Vodka * Possibility to bind (first person cam), (third person cam) and (free cam) "In-Game" in - Options/Controls/General * New "load game" screen * New PDA map and inventory for wide screen, removed extra boarder that is added for wide screen * Slightly transparent inventory * Minimal HUD * New binocular HUD * Dynamic "Helmet" HUD, you can easely remove the HUD and hit effect by installing "Remove Helmet HUD.exe" loacted in the folder "Optional" * Sleeping bag & sleeping pills, you need to sleep or you will fall down from exhaustion where you stand * Alundaios AI Tweaks (add-on) * AI Reworked (stalkers & monsters) * Reworked "game_relations.ltx", many monsters are now hunting each other and the zombified stalkers are a mindless slaughter machine that hunts everything. * Colonel Kovalski Fix, fixes the bug that you could get stuck in the movie sequence * Several game "bug" fixes, like unreachable stashes and more * Sleeping bloodsuckers "FIX", fix needed when custom footstep sound is used * Minor artifact tweaks * Oasis artifact will no longer reduce your hunger but it has better healing ability, it is highly radioactive as it supposed to be * Stronger and deadlier anomaly's * Better graphics, environment/items/some suits/weapons * New inventory icons * AtmosFear v2.1 + Fixed Installer (add-on), located in the folder "Optional" * Nimble's weapons "unique textures" * Snag's AKSU with a fixed PSO mini-scope * There is two sets of knifes in the game now, one that is your standard issue military knife and works just as the vanilla knife. Then there is the hunting knife that the rest of the stalkers uses, it uses a weapon slot and you can sell them. * Military knife, Binoculars, PDA and Identitycard will show up in your inventory, you can't drop or sell them * Thermite grenades added to the game (Old smoke grenade) * The VOG-25 grenade uses now the right Icon and Model * More realistic weapon damage and no iron sight zoom * Ballistic tweaks * Iron sight aligned correctly * Real weapon names * Gnomus scopes, retextured by Ceano * New weapon animations * New weapon sounds * Weapon sounds and animations synchronized * All upgrades available after collecting all tool sets * All upgrades cost 25% more then vanilla * The Military and Uncle Yar will charge you for repairing your gear in Pripyat, the Military will give you 50% discount and Uncle Yar 15% discount * Minor suit tweaks * Wear Your Helmet (add-on), located in the folder "Optional" * No weapon restrictions in safe zones * No lock down when fighting enemy's close to safe zones * Quest items can be stored in your stash * Less food and medics in loot * Less ammo and grenades in loot * Food and medics stats tweaked * Food don't restore health * Bandages just stops bleeding * Item weights tweaked * You get paid less for artefact's * Trader don't buy weapons in poor condition * The scientist is now buying artefact's * All traders and Stalkers is paying you less for everything they buy * Loot money from corpses * No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter" * 50% less reward money for completed missions/quests * Better blood * Better headlamp * Crow fix * Dead body remove time (stalkers & mutants) * Take off / put on headlamp ("Esc" then "Y" key) * Drag dead body's and items with ("Shift" + "Use" key) * No more grenade warning icon on the HUD * No hit indicator in the HUD * No more blowout task messages * Cleared Stash Mod, places a small treasure icon map spot (angrydog) * Unreachable stash FIX (angrydog) * Switch Distance (add-on), located in the folder "Optional" (see separate readme) * Ammo aggregation * Russian Dialogs & English SubText (add-on), located in the folder "Optional" (see separate readme) * Variation Mod (add-on), located in the folder "Optional" Mod made by: Darkenneko - Texture Fixes by: Ceano ______________________________________________________________________________________ "How different items effect your sleepiness" -------------------------------------------------------------------------------------- Item....................................Sleepiness +/- -------------------------------------------------------------------------------------- Bread Loafs.............................+0.01 Diet sausages...........................+0.015 Tourist's cans..........................+0.02 Cossacks Vodka..........................+0.15 Energy drinks...........................-0.15 Water...................................-0.05 Med Kit's...............................+0.05 Hercules................................+0.05 Sleep-Pill's............................+0.5 ______________________________________________________________________________________ New spawns in Free Play! (Ceano) -------------------------------------------------------------------------------------- * Mercs will spawn at: - Key locations in Zaton and Jupiter * Bandits will spawn at: - Key locations in Zaton and Jupiter * Monoliths will spawn at: - Key locations in Pripyat. * Freedom and Duty will spawn at: - Zaton and Pripyat * Misc monsters will spawn at: - Key locations in Zaton and Jupiter ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v10 (Change log) -------------------------------------------------------------------------------------- * In-game credit list updated with missing name, readme also fixed for same reason. * New "hit/hurt" overlay, now it is just a light red border around the screen. * Now you can have your weapon drawn in bases without dying in a blowout (Thanks mnn). * Updated Alundaio's AI Tweak to v1.055 * Other small fixes. * Vanilla NightVision add-on ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v9 (Change log) -------------------------------------------------------------------------------------- * In-game credits updated * Tweaked (m_stalker.ltx) and (m_stalker_zombied.ltx) * Reworked texture for BM-16 (SAW-OFF) * Reworked texture for Spas12 (BENELLI) * Reworked texture for Bolt * New texture for a fe mutants - Bloodsuckers - Fleshes - Boars - Big dog and bullterrier * Missing bloodsucker added to carry list * Two add-ons updated to suport the missing bloodsuckers in the carry list - AtmosFear v2.1 - Variations Mod * Texture fixes in "Variation Mod" (add-on) * Grenade launchers range incresed, also on the RG6 (BULLDOG) * No longer posible to place scanners in the wrong place in Jupiter (shifter) - "PRP" * Alundaios AI Mod is no longer intergrated in CfP (that mod is abondoned) * Alundaios AI Tweaks (add-on) ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v8.1 (Change log) -------------------------------------------------------------------------------------- * Fixed Variations Mod, one bandit retexture & character_desc_general.ltx FIX * Minor tweaks in m_stalker.ltx * Minor tweaks in m_stalker_zombied.ltx ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v8 (Change log) -------------------------------------------------------------------------------------- * Variation Mod (add-on), located in the folder "Optional" Mod made by: Darkenneko - Texture Fixes by: Ceano * Some textures that i have redone to look better, like the excavator and the quarry machine. * Zombied Stalkers fine tuned. * Fixed a text line in (st_achievement.xml) so it fit the achivement better. * Created a "Russian Dialogs & English SubText" (installer) instead of a .rar pack. ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v7 (Change log) -------------------------------------------------------------------------------------- * Zombied Stalkers reworked...removed there bleeding and tweaked the damage they take when they is shot in different areas on the body, they don't heal as quick as before but is more resilient against bullets. A good weapon to use if they come in a gang is the Thermite grenade, frag grenade is also good but not as good as Thermite. They are hard to kill with body shots, but with 1-3 head shots they go down. * Updated the add-on "Wear Your Helmet" to be compatible with patch v7 * Changing the value on waters sleep reduction to -0.05 instead of -0.02 * A better name and description of the Water can. * Energy drink has a new description to fit CfP. * Fixed some text in (st_achievement.xml). * The different med kit's now have different healing time, - Ordinary health kit (red) heals for 4 second - Military health kit (blue) heals for 6 seconds - Scientist health kit (yellow) heals for 8 seconds * EXO Skeleton now only have 2 artifact containers when fully upgraded * The smoke grenade is now a thermite grenade, smoke grenades was pretty much useless in the game when the AI did throw it as a regular grenade. * The VOG-25 grenade uses now the right icon and model, to be able to see the new model "in-game" a new game is required (Don't blame me, blame the Dev's). ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v6 - (Change log) -------------------------------------------------------------------------------------- * AtmosFear v2.1 (installer FIX) * Some descriptions edited to fit the changes in CfP * Russian Dialogs & English SubText Add-On added (see separate readme) * SEVA suit icon fixed * The FN2000 can now use the silencer as default * The three Burers in X8's "secret floor" can now be killed from outside the room they are located in * Barmen now selling water to you thirsty Stalkers ______________________________________________________________________________________ ************************************************************************************** ______________________________________________________________________________________ Call from Pripyat (CfP) v5 - (Change log) -------------------------------------------------------------------------------------- * Actor now belong to "Ukrainian Special Services (USS)" and not "Free Stalkers" * The "Oasis" and "Wheel" artifact is no longer flagged as a quest item, so now you can store them * Re spawns in freeplay (more alternatives of spawns in zaton and jupiter) * Chimera no longer spawns at the hospital in Pripyat in freeplay * Pistol Degradation (some pistols did stop degrade if you installed all upgrades) * The VAL can now be modified to use the 5.45x39 FMJ and 5.45x39 AP ammo * The trader in Zaton (Skadovsk) is now selling PKM ammo after a while * The scientist is now buying artefact's * All traders and Stalkers is paying you less for everything they buy. * Removed the new TOZ reload sounds, back to vanilla (didn't like the new ones) * Military suit (artifact container 2 stock + 1 upgradeable) * Relations tweaked (game_relations.ltx) * Some textures changes * Some new and some re textured inventory icons * The cross hair is now a small DOT instead of a small CROSS * No hit indicator in the HUD * Due to compatibly issues between "Alundio's AI Mod" and "AtmosFear v2.1", so is "Alundio's AI Mod" now integrated in CfP AtmosFear v2.1 If you chose that stalkers will turn in to zombied stalkers if they don't reach shelter during a blowout, it is now a 30% chance that they will die and a 70% chance that they will turn in to a zombie Fixes from CfP v4.2 * Medics and drugs weight tweaked * 50% less reward money for completed missions/quests * Fixed "game_relations.ltx", Stalkers/Bandits no longer turn neutral to each other ______________________________________________________________________________________ ______________________________________________________________________________________